In the future, I plan to modify this program to make a playable one player version, as well as a version with the screen size to be adjusted by an in-game menu. This version comes with two types, a full screen game (prgmAPONG), which is easier (more time in between hits to calculate where to hit the ball), and a shorter screen game (prgmAPONGSML) which is harder (less time to calculate where to hit the ball). First to 5 points wins! Have fun playing this game, looking at the code, or whatever you want. Additionally, it lays groundwork for future Game Boy Color rendering by allowing 8 bits per pixel without doubling the framebuffer RAM usage. You a score a point when your opponent lets the ball slip past his defenses. This is a minor release which uses newly discovered LCD documentation to eliminate diagonal screen tearing in fullscreen display mode. This version is a two player version of pong, where two players play each other on the same calc, Left player using 2nd and Alpha to move, and the Right player using the Up and Down keys. I wrote this program for the classic Pong game in my spare time when I started experimenting into game programming.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |